Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.
In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.
Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.
The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
The highest scoring window artisan wins!
|Player Count||1 - 4|
|Time||30 - 45 Mins|
|Designer(s)||Adrian Adamescu, Daryl Andrews|
Awards & Critics
- 4 Window Frame Player Boards
- 12 Window Pattern Cards
- 90 Dice, 18 x 5 Colors = red, yellow, green, blue, purple
- Round Track (front), Score Track (back)
- Dice Bag
- 10 Public Objective Cards
- 24 Favour Tokens
- 5 Private Objective Cards
- 12 Tool Cards